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CSC476 TurboProp Project
Gameplay Video
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Level-of-detail Models
Wednesday, December 10, 2008 at
8:22 PM
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The purpose of using level-of-detail technique is to increases the efficiency of rendering by decreasing the workload on graphics pipeline stages, especially vertex transformations.
orginal building model: 1044 triangles
low-Res model: 80 triangles
low-res burned model: 400 triangles
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Level-of-detail Models
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Daniel
Max
Yeongshnn
Cecelia
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Sedric
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