Wednesday, December 10, 2008 at 8:22 PM |  
The purpose of using level-of-detail technique is to increases the efficiency of rendering by decreasing the workload on graphics pipeline stages, especially vertex transformations.


orginal building model: 1044 triangles





low-Res model: 80 triangles



low-res burned model: 400 triangles


Posted by yong Labels:

0 comments: